JAMBURA Elementary Education Journal
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej
<p><span style="font-size: 10.5pt; font-family: 'Arial','sans-serif'; color: #666666;">The Jambura Elementary Education Journal is published by the Elementary School Teacher Education Study Program, Faculty of Education, State University of Gorontalo. This jurnal is intended to publish articles on the results of thought, research and community service. The aim of this Journal is to have research results specifically on the education of elementary school teachers from practitioners, academics, researchers, and education observers. The scope of articles published is about basic education or elementary school related to the theory and practice of teaching and learning, curriculum development, learning materials, learning models, learning methods and learning media. The Jambura Basic Education Scientific Journal is published twice a year in June and December.</span></p> <p><span style="font-size: 10.5pt; font-family: 'Arial','sans-serif'; color: #666666;"><strong><em>ISSN ONLINE</em></strong> : <a href="https://drive.google.com/file/d/1_uiSDKhO7kBOi_xcUS8Mg4LxZzYXdYtF/view?usp=sharing">2723-6307</a></span></p>JURUSAN PENDIDIKAN GURU SEKOLAH DASARen-USJAMBURA Elementary Education Journal2723-6307Respon Mahasiswa terhadap Pembelajaran Filsafat Sains Berbasis Studi Kasus dalam Mengembangkan Pemahaman Konsep Ontologi, Epistemologi, dan Aksiologi
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4033
<p><em>This study aims to describe student perceptions of case study-based philosophy of science learning in developing understanding of the concepts of ontology, epistemology, and axiology. The research method used was a descriptive survey with a Likert scale questionnaire instrument distributed to students participating in the Philosophy of Science course in 3 classes (Regular A, Regular B, ICP). The data were analyzed descriptively by calculating the percentage and average of student responses on each indicator. Qualitative analysis was carried out on open answers based on students' impressions and messages. The results showed that the majority of students gave positive responses, with the percentage of “agree” and “strongly agree” answers reaching 92.12%, while the neutral response was 7.28% and the negative response was only 0.60%. Qualitative analysis showed that students were very enthusiastic and felt helped by the varied learning methods and intensive lecturer guidance, although they expected a longer duration of presentations and group discussions to deepen understanding. This finding shows that the case study approach is very acceptable to students and is considered capable of helping them understand the basic concepts of philosophy of science in a more applicable manner. This research is descriptive in nature so it has not been able to test the effectiveness directly, so further research with an experimental design is recommended. </em></p>Rifda Nur Hikmahwati Arif
Copyright (c) 2025 Rifda Nur Hikmahwati Arif
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-016111010.37411/jeej.v6i1.4033CARTOON MOVIE CLIPS: MEDIA INOVATIF DALAM MENINGKATKAN KOSAKATA BAHASA INGGRIS SISWA SDN 5 SUWAWA
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4053
<p><em>This study investigates the effectiveness of using cartoon movie clips to enhance students' vocabulary mastery at SDN 5 Suwawa. The research employed a pre-experimental design with one group pre-test and post-test involving 31 fifth-grade students. The treatment was conducted over six sessions, where students were taught vocabulary through animated clips combined with games and role-playing strategies. The data were collected through vocabulary tests administered before and after the treatment. The results showed a significant improvement in students’ vocabulary scores, with the average score increasing from 32.93 in the pre-test to 65.5 in the post-test. Statistical analysis using a t-test indicated that the calculated t-value (-26.7) was lower than the critical value (-1.70), leading to the rejection of the null hypothesis (H0) and acceptance of the alternative hypothesis (H1). These findings support the conclusion that cartoon movie clips are effective in improving vocabulary mastery. Moreover, cartoon clips provided a visual and auditory learning experience that made vocabulary learning more engaging and enjoyable. However, challenges such as potential distractions and limited generalizability were also identified.</em></p>Haris DanialNurlin Amelia Chelsi NgadiNoerja Fadhilla Hadjaratie
Copyright (c) 2025 Haris Danial, Nurlin Amelia Chelsi Ngadi, Noerja Fadhilla Hadjaratie
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-0161112510.37411/jeej.v6i1.4053PENGGUNAAN MODEL MAKE A MATCH DENGAN MEDIA MAGIC BALL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4057
<p><em>Mathematics is a field that underlies technological progress and is very important in various disciplines because it helps improve human thinking power by using real objects. The purpose of the study was to change the learning pattern to be more interesting by learning using Make A Match with Magic Ball media. The provision of learning models is expected to improve student learning outcomes. During the observation, the researcher saw findings when students studied with their class teacher, the findings were that the teacher still used lecture learning, lacked initiative in using effective learning models and the teaching aids were also very minimal, in class students paid less attention to the teacher, students often said that mathematics was difficult, confusing because learning in class was centered on the teacher only, the researcher decided to use the Make A Match model with Magic Ball media as the solution. This study was conducted using the classroom action research method with the subjects being grade V elementary school students. The average value of 68.8 and completeness of 48% indicated that learning outcomes had not reached completeness. Student learning outcomes in cycle I reached an average of 73.5 and completeness of 68%, cycle II reached an average of 87.6 and completeness of 80%. In each learning cycle there is an increase, the second cycle is better thanks to the implementation of the Make A Match learning model with Magic Ball media. This model allows students to do better activities by finding partners while learning about ideas or topics in a fun</em></p>Asri Putri AnugrainiRina Wijayanti
Copyright (c) 2025 Asri Putri Anugraini, Rina Wijayanti
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-0161263810.37411/jeej.v6i1.4057Analisis Keberhasilan Penggunaan Macromedia Flash 8 sebagai Media Pembelajaran Interaktif di SDN 3 Tomilito
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4020
<p><em>Penelitian ini bertujuan untuk menganalisis keberhasilan penggunaan media pembelajaran interaktif berbasis Macromedia Flash 8 di kelas tinggi Sekolah Dasar Negeri 3 Tomilito, yang terletak di wilayah 3T Kabupaten Gorontalo Utara. Metode yang digunakan adalah deskriptif kuantitatif dengan teknik pengumpulan data melalui angket yang disebarkan kepada siswa kelas IV, V, dan VI. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif Macromedia Flash 8 memperoleh kategori “baik” dalam mendukung proses pembelajaran. Rata-rata persentase penggunaan media pada kelas IV mencapai 83%, kelas V sebesar 86%, dan kelas VI sebesar 84%. Temuan ini menunjukkan bahwa media interaktif Macromedia Flash 8 mampu meningkatkan keterlibatan dan pemahaman siswa dalam pembelajaran, serta efektif digunakan di lingkungan pendidikan dasar wilayah 3T. </em></p>Idan I. PakayaRina Istiwaroh AdamMarsella Desriyarini Gui
Copyright (c) 2025 Idan I. Pakaya, Rina Istiwaroh Adam, Marsella Desriyarini Gui
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-0161394510.37411/jeej.v6i1.4020Kajian Literatur: Tinjauan Sistem Manajemen Laboratorium IPA di SD, SMP, dan SMA
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4070
<p><em>This study aims to examine laboratory management systems across primary and secondary education levels in Indonesia—namely elementary (SD), junior high (SMP), and senior high schools (SMA)—with a focus on practices, challenges, and improvement strategies. The research method employed is a literature review, analyzing 30 relevant national journals, consisting of 10 for each educational level. The findings reveal that the application of management functions (planning, organizing, actuating, and controlling) varies across levels and depends on available resources. At the elementary level, laboratory management remains basic and is often undocumented. In junior high schools, formal structures begin to develop, yet they are hampered by the lack of technical personnel and inadequate facilities. Senior high schools exhibit more structured and complex management systems, though still challenged by insufficient evaluation mechanisms and staff training. The study concludes that effective laboratory management requires ongoing teacher training, supportive policies, and the integration of technology to ensure safety, efficiency, and quality in science education. Recommendations include enhancing teacher capacity, recruiting professional laboratory technicians, and establishing SOPs based on national education standards.</em></p>Salma Samputri
Copyright (c) 2025 Salma Samputri
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-0161466210.37411/jeej.v6i1.4070Studi Deskriptif tentang Hubungan Kehadiran dan Prestasi UAS pada Mata Kuliah Dasar Kewirausahaan Mahasiswa Pendidikan IPA UNM Angkatan 2024
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4071
<p><em>This study is a analyze the relationship between attendance scores and Final Semester Examination (UAS) achievements in the Basic Entrepreneurship course for students of the Science Education Study Program at Makassar State University class of 2024. The data used includes attendance scores and UAS scores from 29 students. The analysis results show that the average student attendance score is 81.4, while the average UAS score is 64.1. Pearson correlation analysis resulted in a coefficient value of 0.717 with a significance value of p < 0.001, which indicates a strong and significant positive relationship between attendance scores and final exam grades. This finding confirms that the level of student attendance greatly influences the achievement of final exam scores in entrepreneurship courses. Therefore, increasing the discipline of attendance and active involvement in the learning process is the key to student academic success</em></p>Salma Samputri
Copyright (c) 2025 Salma Samputri
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-01616376PENGARUH PENGGUNAAN MEDIA ENSIKLOPEDIA BERBASIS AUGMENTED REALITY TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4065
<p><em>Quality education requires innovative approaches to enhance student motivation, particularly in challenging subjects like spatial geometry. One technology that can support this is Augmented Reality (AR), which allows students to interact directly with three-dimensional objects. This study aims to examine the effect of an AR-based encyclopedia media on student motivation in elementary school learning. The research adopts a Pre-experimental design with a One-Group Pretest-Posttest Design approach, involving 13 fifth-grade students from SDN 20 Pulubala, Gorontalo, as the sample. Data were collected through motivation questionnaires, observations, and documentation. The findings indicate that the use of AR media significantly improves student motivation. Prior to the intervention, most students showed low to moderate motivation, but after using AR, the majority demonstrated increased motivation, reaching very high and high levels. A paired sample t-test revealed a significant difference in motivation before and after the intervention (p ≤ 0.05). Based on these findings, it can be concluded that the use of AR-based encyclopedia media is effective in enhancing student motivation, positively impacting their understanding of spatial geometry. This study also contributes to the development of technology-based educational curricula to improve the quality of learning in elementary schools.</em></p>Andi MarshanawiahRifda Mardian ArifGamar AbdullahMeylan Saleh
Copyright (c) 2025 Andi Marshanawiah, Rifda Mardian Arif, Gamar Abdullah, Meylan Saleh
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-012025-06-0161778710.37411/jeej.v6i1.4065ANALISIS KESALAHAN NUMERASI SISWA KELAS 2 SD DALAM MENYELESAIKAN SOAL AKM PADA DOMAIN BILANGAN
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4091
<p><em>This study aims to analyze the types of numeracy errors made by second-grade elementary school students in solving questions from the Minimum Competency Assessment (AKM) in the number domain. The research employed a descriptive qualitative method with data analysis based on the Newman Error Analysis (NEA) framework, which includes five categories of errors: reading, comprehension, transformation, process skills, and encoding. The research subjects were selected purposively based on indications of errors in answering numeracy questions. Instruments used included two AKM-style numeracy questions and semi-structured interviews to explore students’ understanding and thought processes. The results showed that the subject commonly made errors in comprehension, transformation, and process skills. The student struggled to understand the context of the questions, especially in identifying place value (units digit) and performing subtraction within real-life scenarios. Errors were also found in formulating appropriate final answers. These findings highlight the need for numeracy instruction that goes beyond procedural fluency to focus on contextual understanding and conceptual clarity. Teachers are encouraged to apply more interactive and diagnostic approaches in identifying and addressing students' conceptual misunderstandings from an early age.</em></p>Widi Candika PakayaAndi MarshanawiahNurain Karnain
Copyright (c) 2025 Widi Candika Pakaya, Andi Marshanawiah, Nurain Karnain
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-092025-06-0961889810.37411/jeej.v6i1.4091Pengaruh Proyek Penguatan Profil Pelajar Pancasila Terhadap Perkembangan Sosial Emosional Anak Usia Dini
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4090
<p><em>Proyek penguatan profil pelajar Pancasila dalam kurikulum merdeka sebagai solusi mengekspresikan kebebasan belajar sambil bermain untuk mengatasi permasalahan pembelajaran. Penelitian ini bertujuan untuk mengetahuai pengaruh </em><em>proyek</em><em> penguatan</em> <em>profil pelajar Pancasila terhadap perkembangan sosial emosional anak usia dini. </em><em>Penelitian ini menggunakan desain Pre- experimental dengan pendekatan One-Group Pretest-Posttest Design, yang melibatkan 1</em><em>5</em><em> siswa </em><em>di TK Mekar Sari </em><em>Kec. Biloyohuto</em> <em>sebagai sampel</em><em>. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, dokumentasi, dan Test Performance. Hasil penelitian menunjukkan pelaksanaan proyek pengembangan profil pelajar Pancasila</em><em> berpengaruh signifikan terhadap </em><em>perkembangan sosial emosional</em><em> siswa, di </em><em>TK Mekar Sari </em><em>Kec. Biloyohuto</em><em>. Hal ini ditujukkan dengan </em><em>nilai signifikansi </em><em>pada uji</em><em> paired sample t-test </em><em>sebesar </em><em>0,00</em><em>1</em><em> (p ≤ 0,05)</em><em>. Sehingga disimpulkan bahwa pelaksanaan proyek pengembangan profil pelajar pancasila</em> <em>berdampak positif dan signifikan </em><em>terhadap </em><em>perkembangan sosial emosional</em><em> siswa</em><em>.</em></p>Annisa MannassaiSulastya NingsihSri Yulan UmarFiola Indah Putri Pratama
Copyright (c) 2025 Annisa Mannassai, Sulastya Ningsih, Sri Yulan Umar, Fiola Indah Putri Pratama
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-092025-06-09619911010.37411/jeej.v6i1.4090Persepsi Mahasiswa terhadap Strategi Pembelajaran: Analisis Apersepsi pada Mata Kuliah Strategi Pembelajaran PGSD
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4089
<p><em><span style="font-weight: 400;">Penelitian ini bertujuan untuk menganalisis persepsi mahasiswa Program Studi Pendidikan Guru Sekolah Dasar (PGSD) yang akan memulai mata kuliah Strategi Pembelajaran. Fokus utama dari penelitian ini adalah untuk mengeksplorasi bagaimana mahasiswa memandang konsep strategi pembelajaran, pengalaman mereka dengan berbagai metode pembelajaran, serta harapan mereka terhadap mata kuliah Strategi Pembelajaran. Data diperoleh melalui kuisioner yang diisi oleh 84 mahasiswa pada pertemuan pertama mata kuliah. Hasil analisis menunjukkan bahwa mayoritas mahasiswa memiliki pemahaman dasar yang baik tentang strategi pembelajaran, namun terdapat beberapa variasi dalam preferensi mereka terhadap penggunaan teknologi dan metode pembelajaran tertentu. Pembelajaran berbasis masalah (PBL) dan pembelajaran berbasis proyek (PjBL) dianggap efektif oleh mahasiswa, meskipun tantangan seperti manajemen waktu dan perbedaan gaya belajar tetap menjadi kendala. Penelitian ini menyarankan agar pengajaran mata kuliah Strategi Pembelajaran mengintegrasikan teknologi dengan lebih baik dan memperhatikan keragaman gaya belajar mahasiswa untuk menciptakan lingkungan pembelajaran yang lebih inklusif.</span></em></p>Ade MahniarWidi Candika PakayaDarmawan Thalib
Copyright (c) 2025 Ade Mahniar, Widi Candika Pakaya, Darmawan Thalib
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-06-092025-06-096111112010.37411/jeej.v6i1.4089Pengaruh Penggunaan Gadget terhadap Perilaku dan Prestasi Siswa Sekolah Dasar SD Muhammadiyah 1
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4153
<p><em>This study aims to determine the effect of gadget use on the social and academic behavior of elementary school students. The study used a quantitative approach with a survey method of 120 students from several elementary schools in urban areas. The instruments used were questionnaires and student academic achievement data analyzed using simple linear regression. The results showed that there was a significant relationship between the intensity of gadget use and a decrease in positive social behavior, such as social skills and empathy. In addition, a negative correlation was found between the duration of gadget use and academic achievement, where students who used gadgets for more than three hours per day tended to have lower academic grades. The conclusion of this study is that excessive gadget use can have a negative impact on the social behavior and academic achievement of elementary school students. Therefore, supervision and regulation of gadget use time by parents and teachers are needed to minimize negative impacts and direct the use of technology positively in the learning process.</em></p>NursyaidaYulanti S. MoodutoRahmat
Copyright (c) 2025 nur syaida, Yulanti S. Mooduto, Rahmat
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-07-012025-07-016112113010.37411/jeej.v6i1.4153PENGEMBANGAN MEDIA INTERAKTIF BERBASIS WEBSITE TERHADAP MATERI FAKTA DAN OPINI PADA SISWA KELAS V SEKOLAH DASAR
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4082
<p><em>This study aims to develop a website-based interactive media that meets the criteria of validity, practicality, and effectiveness in improving student learning outcomes of class V of elementary school on the learning material of facts and opinions The study employed the 4D development model (Define, Design, Develop, and Disseminate) However, this study was limited to the development stage, including limited-scale testing in the elementary school setting after the feasibility test. The feasibility of the website-based interactive media was evaluated by expert validators The validation results showed an average score of 96,25%, which is categorized as highly feasible for use by both teachers and students in elementary schools. To assess practicality, the researcher utilized a teacher observation sheet, which showed a total score of 47 out of a maximum of 48, with an average practicality percentage of 97,91%, indicating a highly practical category. Regarding effectiveness, implementation in class V of SDN 90 Sipatana, Gorontalo City, was measured using pretests and post-tests. The results showed an increase in the average score from 38,5% (pretest) to 86,5% (post-test), with a gain of 47,5%. The effectiveness level of the website-based interactive media reached 76,61%, indicating that it is effective in improving students' learning outcomes on the learning material of facts and opinions and is suitable for use in elementary school learning.</em></p>Nur BahagiaWiwy Triyanti PulukadangFidyawati MonoarfaRusmin HusainRustam HusainMumammad Sarlin
Copyright (c) 2025 Nur Bahagia Nurba, Wiwy Triyanti Pulukadang, Fidyawati Monoarfa, Rusmin Husain, Rustam Husain, Mumammad Sarlin
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-07-012025-07-016113114810.37411/jeej.v6i1.4082Interaksi Teman Sebaya dan Dampaknya Terhadap Minat Belajar Peserta Didik Mata Pelajaran Pendidikan Agama Islam Siswa Kelas 5 Di SDN 5 Limboto
https://ejournal-fip-ung.ac.id/ojs/index.php/jeej/article/view/4158
<p><em>This study aims to describe peer interaction and its impact on students’ learning interest in the Islamic Religious Education (PAI) subject in Grade 5 at SDN 5 Limboto, Gorontalo Regency. Using a descriptive qualitative approach, data were collected through direct observation. The results show that peer interaction has a significant influence on learning interest, both positively and negatively. Positive interactions, such as group study, discussions, and moral and spiritual support, enhance motivation, understanding of Islamic Religious Education concepts, and the internalization of religious values. On the other hand, negative interactions such as social pressure, exclusivity, and unsupportive behavior toward religious studies hinder participation, lower self-confidence, and reduce interest in learning. The teacher acts as a facilitator in managing students’ social dynamics to remain inclusive and constructive through strategies such as heterogeneous study groups, collaborative religious projects, and personal approaches. In conclusion, peer interaction plays an important role in shaping students’ interest in Islamic Religious Education, thereby requiring appropriate social management in the classroom.</em></p>Yane Hardiyanti MahmudCilan Idrus
Copyright (c) 2025 Yane Hardianti Mahmud, Cilan Idrus
https://creativecommons.org/licenses/by-nc-sa/4.0
2025-07-042025-07-046114915910.37411/jeej.v6i1.4158