Efektivitas Gaming Addiction Awareness Programme (GAME) sebagai Intervensi Preventif Berbasis Komunitas dalam Mencegah Kecanduan Game Online pada Siswa Sekolah Dasar

  • Sri Ayu Mutmainah Kurniawati Universitas Muhammadiyah Gorontalo
  • Sitti Rojiyah Nur Insyirah Puhi Universitas Muhammadiyah Gorontalo
  • Irsyad Universitas Muhammadiyah Gorontalo
  • Ridha Habibah Universitas YPIB Majalengka
Keywords: addiction, online games, community, elementary school students, intervention

Abstract

This study evaluated the effectiveness of the Gaming Addiction Awareness Programme (GAME) as a community-based intervention to increase knowledge and awareness of online gaming addiction among 41 elementary school students. Using a one-group pretest–posttest quasi-experimental design, the results showed a significant increase in knowledge scores (t = -9.348; p < 0.05). Qualitatively, there was an increase in student awareness, understanding among teachers and parents, and the emergence of school policies restricting mobile phone use. These findings indicate that an integrative community approach is effective in improving literacy and supporting the prevention of online gaming addiction in children.

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Published
2026-05-31
How to Cite
Kurniawati, S. A. M., Puhi, S. R. N. I., Irsyad, & Habibah, R. (2026). Efektivitas Gaming Addiction Awareness Programme (GAME) sebagai Intervensi Preventif Berbasis Komunitas dalam Mencegah Kecanduan Game Online pada Siswa Sekolah Dasar. JAMBURA Guidance and Counseling Journal, 7(1), 59-68. https://doi.org/10.37411/jgcj.v7i1.4905